Help with azada game




















The only place to bring the bowl seems to be on the front right table by the papers, as that's the only place I can find the magic stars swirling. However, I keep getting the message that something else needs to be done first.

If the potion in the bowl is incorrect, how can I empty it to refill it properly? Or is there a different problem? Dont understand circle puzzle.

Am quite stuck. I can't get the directions again. Can some one help me with tis one. I am stuck in the library. I have found coordinates to the map and now what? Have tried to click the to places on the map- nothing happens Please help. Thank you Angela, that was big help for me. The coordinates for the map have to be entered at the same time, not seperately. Now if someone tell me how to get the crystal out of the tank in the next chapter.

I can't figure out the sequence. The coordinates for the map have to be entered at the same time, not seperately.. Am finding it impossible to enter the coordinates in the map in the library room; how can I enter the coordinates at the same time? Besides my coordinates instructions are "Protocol D and Protocol L 62N" as I move the curser around there are no lines to zero into the quadrant am now thinking the game did not load correctly. Besides N dissapears when it get to Just got the game and really enjoy the puzzles.

Can't seem to figure out how to get out of the kitchen in Chapter 2. Any help would be appreciated. Library map cordinates GOT IT!!! My coordinates were D L62N Need help on a puzzle it's matches you have four of them and you have to turn them into three how do I do it please help.

If you are still stuck with the map coordinates, add the 2 together. Now, I cannot for the life of me balance the scales! Here are some general tips first: Save your magic orbs for puzzles that you really want to skip, they are hard to come by and you will probably wish that you had saved them for later If you get stuck on a puzzle, you can click on the book icon and go to another page and finish the easiest ones first and come back to the more difficult ones.

Read the instructions carefully even though it may be a game that you already played the rules may have changed. For example on the "pawns" game you are asked at first to end up with 4 pawns and later on it asks you to end up with only 2.

You can go back and play any completed mini game, by going back to the parlor. Take the match and strike it across the matchbox 2. Take the lit match and click it onto the paper, the paper will reveal a time 3. Click on the clock that's on the wall 4. Turn the hands of the clock to the same time that is written on the paper 5. Red secret box comes out 6.

Use the flashlight in the darkened room to locate the light switch 2. Light is right next to the door, click on it 3. Take the hammer and hit the vase that's close to the door and the key will appear inside of it. Click on the locker and then click the key onto it, when the door opens the batteries are inside. Click on the remote control that is on the chair and insert the batteries. Use hammer to click on the loose floorboard that is between the two chairs and some wires will appear, use the yellow tape on the wires 7.

Click on the outside of the bathtub and it will show a locked grate 2. Click the bobby pin on the grate and it will open 3. Place the red handle inside the grate on the pipes 4. Place the pipes on the correct location inside the grate 5. Turn the red handle, it will turn on the faucet in the sink and there will be 2 symbols on the foggy mirror 6. Press the wooden chest that is on the side of the bathtub and you will see some symbols appear. Press the symbols that you see on the mirror in the order in which they appear and the scroll will appear.

Open the fridge and it contains a frozen box inside 2. You have to click the propane tank and the blowtorch together and they blowtorch will turn on 3. Press the lit blowtorch onto the box that is in the fridge and you will see a date appear. If you see a number 18 appear, you have to go to the calendar on the wall and keep clicking until you find the date May Look at the radio station number that corresponds with that date and then click the radio and tune it to that station and the scroll will appear.

Type in the number that was on the window Click on the red box and grab the piece of the railroad track Click on the train that is by the window sill and place the the track and the train there and push the red button. Only three jars go in inventory Click on the boiling pot Click on the crystal ball Voodoo doll-left side of the wall Click on the window Penny-by the stove 1. Click the penny on the crystal ball and 3 alternating symbols will appear 2. Drop the jars in the order in which they appear in the crystal ball into the boiling pot a page will appear on the table 3.

Place the page on the boiling pot and a voodoo doll appears, the voodoo doll will highlight certain parts 4. Click on the false teeth they are over by the edge of the cabinet and the pin cushions will appear 5. Take the highest needle in the bunch and click it into the voodoo doll You must click the voodoo doll that's on the wall in the same place that are highlighted on the voodoo doll that is over the boiling pot You will know that it's correct when you see a glimmer each time you hit the right spots.

You should have to do it 3 different times Scroll will appear THE BOAT Telescope-left side of the counter Flashlight-left side of the counter Mug-right side of the counter Click under the cabinet and a numeric keypad will appear Click on the drain that is on the far right side Put the mug on the drain and a ticket with a number will appear Enter the number that appears on the numeric keypad A book will appear that has a Morse code written on it Look for the control panel that is on the left side of the counter and reproduce the Morse code that appeared in the book.

For example, if you see one solid square and then 2 smaller lines followed by another solid square you need to input it in the following manner: a hold down the large black button-a dark square should appear b hold down the small green button to make the small line appear c hold down the green button again d hold down the black button again and the radar will appear Press on the steering wheel of the boat and you will see a handle appear on the right side of it, press on the handle to make the engine turn on.

Start turning the wheel as to move the bearing as specified in the instructions and a boat will appear by the window grab the telescope and click it onto the boat outside scroll will appear CHAPTER 5 IN THE GARDEN Water bucket- by the gnome on the left side Clippers-left side of the shed Shovel-by the gnome that is on the right side of the shed Press the big rock that is by the gnome that is on the left side of the screen, it has a piece of paper attached to it Use the shovel to dig under the rock Click on the door handle and then use the clippers to break the chains on the door to the shed.

Once the door is open pick up the paper There's a boot-right side of the shed click on it and it has a piece of gum on the bottom of the boots Put the gum on the bucket and fill it with water Take the bucket full of water and and place it on the rock a plant will begin to grow and move the rock.

Grab the piece of paper EYE CHECK Red folder on the desk Lens - on desk close to chair Scissors and tape dispenser-bottom drawer Click on the books that are on the left side of the screen Click on the paper that is on the wall right next to the eye chart Click on the drawing next to that one.

It looks like a circle full of confetti Click the scissors onto the red folder Click the tape on the red folder Click the red folder onto the confetti circle and a number will appear A numeric padlock will appear next to the confetti circle Insert the lens into the machine next to the confetti circle. Retrieve the lens from the machine You have to use it twice Place the lens onto the blurry paper next to the eye chart and read all 4 numbers that appear on it and type those numbers into the keypad.

Deposit coins into the washer and wait for it to stop. Once the machine stops pick up the colored block and place it into the panel that is facing the washers. Press the water pump that is next to leaking faucet 2. Click the crate that has a letter stuck under it 3. Grab the duct tape that's next to the broom on the right side of the floor 4. Click on the newspaper clippings that are on the wall and you will see 3 colored trays.

Press the pipe that is next to the crate and the water faucet will appear 6. Click the duct tape on the faucet 7. Press the valve on the water pump and the water dries up 8. Get the corkscrew that is on the steps 9. Get the bottle that's on the far left side of the floor by the other bottles Open the bottle with the corkscrew by placing the corkscrew over the bottle Pour the bottle in the middle tray that is next to the pictures Hit the switch that's on the wall close to the pictures and the room will turn red Pick up the picture that is under the crate and dip it into all 3 trays starting with the first one.

Click your mouse and the ball of yarn together 2. Click the phone receiver and the mouse together 3. Click the mouse on the tape mouse has to go over the tape not the other way around or it will not work 4.

Place the mouse by the hole in the wall left side of the screen 5. Once the mouse goes in and comes back out you can retrieve the key from it and click it on the file cabinet. A document will appear place,the magnifying glass over it and look at the picture that forms. Look for that spot in the room and use the pick axe over it to get the scroll. The space on the floor is usually between the desk and the file cabinet. Place log into the furnace and then click the lighter on the furnace to turn it on 2.

Insert paper on the slot next to TV screen it will say"error" 3. Place the belt under the TV screen and the screen will now read "ready" 4. Insert the knob into the side of the TV screen and press on the knob, the screen will read "processing" when it stops two letters will appear for example:F and K 5. Go to the books in the library and click the corresponding letters that you received and two sets of numbers will appear.

The number on the left is the number that should appear on the left of the map coordinate that you will be looking for on the map. The number on the right will be for the right coordinate 6. Click on the table and the map will appear, use your coordinates that appear on the books and look for it on the map.

This one took me a while because I wasn't paying close attention to the coordinates. You have to make sure that the number that appears on the left is either positive or negative. If it has a negative sign make sure that the coordinate on the map says negative or you will be looking for a while. The coordinate on the right make sure if it says North or South.

For the longest time I thought the "s" was a number Once you find the right coordinates move on to the next chapter CHAPTER 8 THE TOMB Skull-base of the Sphinx Hieroglyphics -back of the wall above the sphinx Click on the vertical tomb that has the 2 scales Click on the tomb with the mummy lying on top of it Click on the the mummy's head that's on the coffin Round wooden piece-in front of the coffin Place the skull on one of the scales Click on the end of the coffin and an hourglass will appear Place the round wooden piece on the wooden apparatus that is located on the side of the coffin and it becomes a dial for the apparatus.

Move the dial so that it points to the first symbol on the wall. Then press the hourglass as many times as is written on the wall, move the dial to the next symbol, move the hourglass again, repeat until the whole code is entered.

Once you finish the code and the skull appears by the mummy's head just place the skull on the other scale If you're not able to do understand the last part of the instructions there is a way to sort of go around it. Just click the dial on every position until the light shoots to the progress bar for every correct answer. Once you click the dial correctly once it will not penalize your next incorrect attempt.

Just keep clicking until you get all the correct codes. THE DEVICE Click on the easel Click on the machine that's on the table a green square with symbols will appear Follow the pattern that is on the easel onto the machine that's on the table Press the fish tank and buttons with symbols on them will appear The goal here is to program the machine to pick up the crystal that is on the far end of the tank and drop it into receptacle on the left in order to pick up the crystal.

I will give you the solution to my puzzle and also how I arrived at that solution just in case the code changes with every game. Each button corresponds with an action. From left to right: Button 1- moves the crank to the right Button 2-moves the crank down Button 3 moves the crank left Button 4-moves the crank back up Button 5-grabs the crystal Button 6- releases You should experiment with the commands ad see what they do.

Press the first button and the press the green key and see what it does. Repeat that process with every key Green button on the right executes the commands Red button on the right clears the program You have to enter a total of 14 commands to make it work. The code for the one I did was: Once the crystal has been successfully picked up, click on the receptacle that is on the left side of the tank to get the crystal.

Place the crystal in the silver candle holder looking thing that is next to the machine. Grab the scroll CHAPTER 9 ALCHEMY Necklace-on the desk next to the binoculars Metal stick-next to the box that is on the edge of the desk Metal stick-far left side of the screen on the floor Click on the blue hand that is on the wall Rhere's a machine with a pointed needle located right under the inventory sheet, click on that and place both metal pieces under it.

Once you place both pieces hit the lever to activate the machine Once the metal pieces have been soldered, place it on the yellow and black fuse box that's on the wall. Keep clicking on the stick until the red button turns green. Take the necklace and drag it on the wall until the noise gets louder and the amulet starts to have orange rays coming out of it.

The second metal piece appears, push it into the fuse box until the other light turns green. The goal here is to place stones that equal the weight of the golden statue. The way you achieve this is placing stones and the scale and trying to figure out if their combined weight equal the weight of the golden statue. You can only place a maximum of 3 stones on the scale at a time I can't give you an exact number on this one because I had to do it several times and the answer was different each time.

Once I placed 2 stones and the other time I placed 3 stones The best way to figure it out is to place the idol on scale and watch where the white line falls under the scale, that's you want to strive for. The white line has to fall just under the scale for it to be correct Return the golden statue to the first black column. Once you weigh the stones keep putting them on the 2nd black column, once its correct the wall will open up and a code will appear.

Once you're finished with that, you have to translate the writing using the dictionary found on the wall, then move the dial according to the translated writing. The code for this one changes as well but I will tell you the one I came up with and maybe that will help someone.

Take the circle and watch the markings, starting from the top being the number one. I landed on these markings. Pin the tail on the donkey and a number appears 2.

Put red balloon on the helium tank and a number appears 3. Click the stick on the pinata, candy will fall on the floor along with a piece of paper. Click on the paper and a number will appear 4. Click the fireplace and a code will appear 5. Click on the dart board and place darts on the numbered areas that correspond with the letters on the 4 papers that you found.

Put the key in the music box 2. Click on the dart board and place darts on the numbered areas that correspond with the letters on the 4 papers that you found. You have to ring clocks in that order, the cuckoo clock and the soldier clock by setting the minute hands to Ring the alarm clock by setting the hands to match that alarm time shown on. Most of the mini puzzles in the game are straightforward and self-explanatory.

I will give you tips on the ones that I consider the hardest or just the ones that a few simple tips might help you finish the game faster. If anyone has a question that has not been answered in this walkthrough, please feel free to e-mail me with questions and I will do my best to answer them.

The main thing to remember if there are pieces that are close together, do the ones that are in the corners and at the bottom first. Move the pieces higher by locking them into the highlighted squares. You can lay down arrows many steps at a time but if you hear beeping and your arrows start to flash, it means that you have to reprogram those buttons because they are about disappear and the robot will hit the wall.

If the picture on the right is a bit confusing then follow the numbered sequence on the bottom left. You then click the color green on the page, now a check-mark appears next to the color green. That means that green is the first color, now you need to find the second color.

Click on yellow, if an x appears next to the check-mark then yellow is not the second color. The page will now start on a different line. Click the green first because we have already established that it is the first color. Then click on the color purple, now you have 2 check-marks so you know that green is the first color and purple is the second color.

Keep experimenting with colors until you get 4 check-marks. Once that is completed a number will appear on the screen just turn the dial on the lock to match the numbers on the screen. PAWNS: The best way I found to achieve this one when it asked you to have only two pawns left was to eliminate the corner pieces first and work my way so that most of my pieces end up in the middle. Subscribe to GameZebo. Home Walkthroughs, Tips, Cheats Adventure. Adventure Hidden Object. Anonymous - Jul 4, -.

This is probably the best game I've found on Shockwave so far! It definitely takes brain power to solve these puzzlers. In fact, there should be MORE games that use your brain!

Other fave genres are time management; strategy; HO games and match3s, though this certainly doesn't cancel other games out for me. I really recommend this game for those that would like a break from the others games. The helpful comments area are undergoing an upgrade. Please check back soon to see more comments sorted by their helpfulness. Until then, enjoy playing games on Shockwave.

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