Taz mania genesis game
Double Trouble. Beanstalk Bunny and the Abominable Snow Rabbit. The Case of the Missing Letters. Daffy Duck in Hollywood. Daffy Duck in Hollywood Prototype.
The Marvin Missions. Duck Amuck. Desert Demolition Prototypes. Coyote's Revenge. Desert Speedtrap. Cheese Cat-astrophe. Los Gatos Bandidos. Aztec Adventure Prototype. Register Don't have an account? Taz-Mania game. View source. History Talk 0. Do you like this video? Play Sound. Plot One evening, Taz 's father Hugh is telling an intriguing tale. There are a few items and pickups such as; Spring: Bounces Taz up to high ledges Blocks: Destructible with a spin attack.
Press and hold B to rise. You've got to make sure you rise over barriers in the way or you'll die. You'll also die if you rise when the car goes under a ceiling.
Often they make it close, which is why it's a good idea to be going as slow as possible. Memorize or write down the sequence of barriers and ceilings. Along the way you'll get stars, worth 10 points.
That's about it, except when a pit is coming up, do one of two things. If the light before it is green, press right to accelerate over. If the light is yellow, press left to avoid smashing into a pillar on the other side that doesn't reach the floor.
There are no secrets here, and you can't avoid jumping in the mine car. The toughest parts are where the barriers and ceilings are very close, and in one part you must accelerate over a pit, tap B to rise over a barrier on the other side and instantly go back down to avoid the ceiling.
At the far right you'll exit. It's very hard. The second stage is even worse. Go right, spinning into the bats and gray mouse, and into the elevator. Press A, and while holding A press up to move the elevator up. Then go right, and when the elevator comes down, jump in.
Don't stand under it or you'll be crushed and hurt. Once inside jump off on the first left, and go left to another elevator. Jump inside and it starts moving up and down. When it comes up jump again to make it go down even further. This time you should be able to reach the next level.
Jump up, kill the mouse, and jump into an elevator on the right. Ride up as high as possible, to a turkey. Then go back down, and go left in a passage midway up. Jump into the first elevator you see, and ride it up as high as possible. Then go left, ride another elevator up, to a canteen and continue marker. Then ride back down, and go right to an elevator you already rode. To the right is a long bare floor. Touching it kills. You must jump over to an elevator from the one you're in when it moves close enough.
When it stops going right and starts going back left, jump and spin right into another, higher elevator that goes faster. These jumps are all quite hard. Once here, when it's at its peak, jump and spin right to the continue marker. You've gotten past the first series of jumps. Now go right, and move the elevator down. Then go left into another one, that plummets when you step in it.
If you hold left you'll reach the ledge. Go left into another plummeting elevator. Holding right doesn't work, and you've got to jump out at the perfect time and spin onto the platform. Go right, ride the elevator down, and then there's another elevator to the right that only stays in a position where you can spin jump between them for a second.
Once inside this one, ride up, and go right. For your next challenge jump into the elevator, and it starts moving up and down. When it's at its peak, jump straight up and if you land as the elevator is going down, you'll make it go even further. You've got to keep jumping and landing when the elevator is going down to make it keep going as far as possible. If you jump at the wrong time the elevator will be hindered.
Once it goes far enough up so you can reach the ledge at the top, which can take five minutes, jump onto it. Then there's an elevator to the right doing figure eights. When it comes next to you, jump on. When it goes as low as possible make a perfect jump right onto an elevator hanging from the ceiling. If you jump too late you'll hit the wall and die. This one plummets, so jump to the next one, using spin jumps if necessary. At the far right you'll end this hellish stage.
Good lord! It's a river that is much deeper than the previous one, there are no ledges to stand on, and there are rocks. Remember to hold down as you jump between rocks and logs. If you stay on a rock too long a baby crocodile attacks - just spin and he'll beat it. Logs sink when they hit rocks. Just keep jumping on things until you reach a ledge.
Then spin jump right, over the big waterfall to a continue marker. In the second part the logs go left, and are useless. Jump from rock to rock using spin jumps, remember to hold down, and try memorizing where the rocks are. Most of the time you'll be jumping blind. The second stage is easy and short.
Just what we needed after all the horrible stuff in the previous three stages. Anyway, don't eat the weeds, found only here - they hurt you.
Also beat all the plants. The toughest part is when you must jump over a pit. That's about it, except on the right side is the boss - a giant plant. He's the toughest one we've met yet. Jump and spin-hit his head when he lunges at you. Keep spinning and you should be able to beat him without too much trouble. It takes six hits. Go right through a tunnel until you find a statue hidden behind something. A lot of statues shoot flames at you, and this one is tricky to get by without being burnt.
Once you get by jump onto the thing in front of the statue, then up to the ledge on the left. Your enemies are brown mice and bats. For bats, just spin in place and wait until they hit you. Once on this ledge go left, and jump up to a continue marker. Then go left, dropping down to some bananas. Then go up, watching out for statues. At one point you'll almost certainly get burned.
After this you'll be on the very top, with statues on either side. Jump and spin right as you fall, holding both buttons. You can cover a lot of ground. Once you touch down go up the stone steps on the right, ignoring the statues as they don't shoot flames. At the top drop down until you have a choice: go right or left.
Going left results in you falling into a trap which kills you. Go right and drop down. Once on the ground, jump back up to the ledge that leads left, to a dead end with a continue marker. Then go back to the ground and go right, jumping up to some bananas.
Then go right, and drop down when the statue stops flaming. Go right, spinning through two mice, to the exit. The second level is pretty hard. Go right, and eat the bananas and kill the mouse. Then use the stone blocks to reach the ledge the path right is a dead end. Go right on the higher path, until you find a series of ledges.
You've got to make some tricky spin jumps here. At one point you must land on the very edge of a ledge to avoid eating a bomb. At the top of this rather tricky part go left, and then drop down to a statue.
When it stops flaming go by and down, and go left. Jump to the higher platform for some much-needed bananas. At the far left spin jump to a ledge in the upper left corner, then go up the ledges, probably getting burned by a nasty statue.
After this continue climbing up to the top, where you'll find another statue that'll probably burn you. Luckily below this one is a continue marker. Go right past the statue, and then drop all the way to the bottom. Then go right, up some stone steps. Go right through the tunnel, spinning by the statue when it isn't flaming. Hit the continue marker, but don't spin too far or you'll be roasted by another statue.
Then go back left, and climb up to the higher passage. Go to the far right, and jump up the ledges. Then go left, and spin. When you're spinning the flames from the three statues won't hurt you. Once past them go up by jumping up the ledges. At the top, go right to the exit. The third stage is the same as the first, so follow the instructions for the first stage up to the second continue marker.
But now the passage to the exit is a dead end. So, climb back up and go right along a higher passage with a mouse. Go right to an outside area. This passage was blocked before.
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