The dead walking game wiki




















Merle Dixon and Daryl Dixon will be giving some of the story missions. Also with the arrival of Chapter 2 Part 2, are new camp locations. After a few story missions, you will get to move to a different camp. Shortly after another story mission, you move to another camp location. Cutscene: Entering the outskirts of Atlanta , you come across a small group of soldiers and survivors. Part 2 was shortly released on March 2 and included more new characters, 11 new missions, as well as updates to the system overall.

Making a total of 26 missions for Chapter 3 Season 2. It takes place during Season Two and follows the survivors as they leave Atlanta and move south away from the city.

As the survivors settle in their new environment they soon discover that they are not the only group out there. The release includes new characters, new threats, 24 story missions, a new feature, side-missions, new weapons, and a complete overhaul of the game's system. Cutscene :Camped outside the gates of a town called Woodbury, your group is hunted by cultish survivors.

Throughout the main storyline you will have randomly generated survivors join you on your quest, these survivors do not play a part in the story and are only there to help you with missions. They can also be brought along during Raidings as well. You can choose up to two to join you in raiding other players' stockpiles and one to help you complete a story mission.

NOTE : If they are killed during a mission they will respawn later after their stamina has replenished, however when they are downed in Raid mode, they will return once you have completed the raid and be ready to use for a mission.

Skill points are gained when you level up and can be spent on upgrading your characters stats, such as health, shooting, etc. Your companion character is also upgradeable though you can only upgrade their stats after they have completed a mission alongside yours, and have survived through the mission.

If they were killed during the mission, they will not earn any skill points at the end. Originally part of an update during Fight or Flight, the Skill Bonus feature was included and added extra points to your score for the way you played a mission.

The experience was also added to your XP meter. The main enemies of The Walking Dead Social Game is primarily zombies, though humans are also a threat. The type of zombies in the game include walkers and lurkers. The walkers are the ones mainly seen randomly roaming the level for your character, often in pairs.

Lurkers are the ones that lay on the ground and rise up as you near, be careful of them because they are sometimes hard to spot. NOTE: Be sure to watch out for brightly colored zombies laying down, those are them. Also, if you are approached by a walker and are in crouch mode, they will not attack you as they are next to you. On July 3, , a new update was released including new walker models.

These new walkers include: the "Fresh" Walker, a walker that has recently been turned and can move fast and do more damage. And the "Riot" Walker, former police officers decked in riot gear, making them harder to kill, but making them slower. On July 12, , another update was released; releasing two new walker models, the Fireman Walker, and Military Walker. As well as updating the heavily criticized combat system.

The "Normal" Walker is the most common zombie encountered in the game and is usually associated with lurkers; as both types use the same skins. Lurkers are the ones seen lying down on the ground as you search the area. They can be easily spotted as they are more brightly colored than others laying down. Be weary of where they are. They are a definite challenge when faced head on. The tank walkers are usually grouped in pairs and deal massive damage. However, they are weighed down by their gear and are only capable of moving a short distance.

The best strategy for these zombies is to use your wits against them and stealth kill them instead of attacking head on. Guerilla warfare is key. The "Fresh" Walker is a walker that has recently turned and is able to travel a large distance. They deal twice the amount of damage as a Tank but are easily killable as they have the lowest amount of health. Guns are recommended to take them out from long distance as you most definitely don't want them near you. The inclusion of Rare Walkers was added along with the new Crafting system that teased more of the upcoming story for the Social Game's fifth chapter.

Defeating these walkers will result in a reward and clues to a new mystery. The official description for the Prison Guard Walkers reads, "Gruesomely impaled with metal fence stakes, these prison guards were overrun and massacred by escaping maximum security prisoners.

Likewise, the Chain Gang Walkers were "cleaning up Georgia's highways when they escaped from their guards. They couldn't escape death. In order to attract rare walkers, players must craft bait. Players can also craft items such as grenades and boosters.

Players can now craft items such as scrap, grenades, and boosters. Players may also craft two Mystery items but, in order to do so, must have a specific amount of items to craft. To collect supplies, you must either kill walkers until obtaining the supplies, scavenge the land for the supplies, or sign in every day for a chance to win the supplies. Crafting bait allows you to attract Rare Walkers to the area of your hero player.

Chain Gang Walker : Description: These chain gang prisoners were cleaning up Georgia's highways when they escaped from their guards. Prisoner Guard Walker : Description: Gruesomely impaled by metal fence stakes, these prison guards were overrun and massacred by escaping maximum security prisoners. Construction Worker Walker : Description: These constriction workers were building walls to keep the dead out of the city when they were overrun by a herd of walkers.

Painter Walker : Description: Tripping over their own equipment while trying to run from the walkers, these painters could not escape their fate.

Originally, the player was in control of the characters attacks and would click to strike enemies either nicking them or getting perfect kills.

This was taken out and opted for a stat based system. With perfect strikes, the player would get another strike. This still remains in the game but is now all based off the stats of the equipment held. The higher the stats, and the better condition your equipment is, the better chance you have to take down the biters in less moves.

After, or before, a mission you will find supplies scattered around your base camp. Be sure to check the area for these as you receive coins, supplies, ammo, and experience for finding them. Supplies include:. You will not find any supplies around the camp after completing a raid, successful or not. Only after the story missions, camp tasks, and TV missions, will you be able to find supplies around your camp.

Be careful though, sometimes you might not find anything and the noise you make while scavenging will attract nearby walkers. You can now search vehicles and other active objects to scavenge for supplies. Additionally, some walkers will drop supplies after being killed. The store holds everything the player will need to survive the harsh environment in the apocalyptic world. In the store you are able to purchase many items and resources that will boost your characters ability and stats.

Oak is gruff, and honestly, not in the best shape. He would accidentally break that cookie in no time. With Lights Out, once more, many strategies can be used to survive this game, such as fighting, grouping up, or just staying out of the way.

We can immediately eliminate Greg from the equation quickly. Greg may be able to survive in the apocalypse, but he's still a nervous kid. We can also eliminate Cam from the equation as well, as he is more than likely to stray too far off from his group and get himself killed.

Zachary would also likely be killed. While he is a double agent, he's not particularly good at playing one to be precise. Finally, and this might be controversial, but I think Pete would be eliminated here. While Pete is shown to be capable of killing, he is more diplomatic in his approach, and unfortunately, that would cost him.

Really, there would be only one elimination, and that would be Samantha Fairbanks. Samantha not only has a habit taking kindness for granted, but she's pretty thin and not very strong. Starting out, we can eliminate Norma. Sure she's the leader of a community, but considering she's trying to negotiate her brother and you can actually get all your people back before she gets Randall back I would also eliminate John Fairbanks, simply because he would just give up.

Plus, even if he didn't, he's not very smart he opened a door to throw out a walker hand instead of throwing it over the wall. Choosing a higher number and the slim chance of telling tampered glass from regular glass is what will save your skin. Starting out, we can eliminate both Gabby and Jonas. They're both likely to not even think about which number they choose, since they're so focused on the prize that they lose all sight of logic.

Janey would also be eliminated, since she would more than likely go in place of Randall or something, and be killed in the process. Or Randall could even shove her off. Siddiq would about likely be eliminated for the same reasons as Janey, or he would likely try to stop Randall, but be killed in the process. However, Randall wouldn't go further. He'd pick off more than he could chew, and finally, finally, he would be killed.

Pete would stay for Michonne and the crew, Greg would stay for his family, Zachary would stay for Jonas, and Norma would stay for Randall. The only elimination would be Gabriel Garcia. He would have that bravado, but unfortunately, once he starts, he falls apart, and that gets him killed.

Just like last time, with Lights Out, many strategies can be used to survive, whether it be being adept in combat, being in a group, or just simply hiding. Only one elimination would take place, that being Badger. While he's an adept fighter, Badger would unfortunately make too many enemies, and his buddies don't seem too keen to keep him around. Once again, only one elimination, and that would be Joan.

While she can work in a team, she not only works as a leader a pretty shitty one I might add , but she's an old woman. The first one being Eleanor. I don't think Eleanor is a snake believe it or not, I think she's too kind for her own good, and unfortunately, her being caring would come back to bite her. The other elimination, after dodging so many bullets, is David Garcia. David got by purely on physical strength, but logical strength is where he would lack horribly.

He might be a strategist, but it's only war, not marbles. The glass bridge is next, and picking a lower number and the ability to determine tampered glass must be on your side. Paul Lingard would be the first eliminated. In fact, I don't think he would even try. He would just want to die by falling to his death. Unfortunately, the main protagonist, Javier Garcia, would be the second eliminated.

Javier, even throughout all this, has a bit of an ego, and would more than likely pick a higher number. Finally, Lonnie would be eliminated, honestly because I think he's more cocky than the other two and more reckless. Ava is the definition of work smarter, not harder, and she would absolutely steamroll the competition. Honestly, if we were to combine all the seasons, I think Ava would more than likely be one of the finalists.

Hell, even including Jesus in this, she would actually put up a hell of a fight. She would lose, but she would more than likely come very close to winning. For the most part, David would stay in this competition due to sheer stubborness and being better than the people who want him out. He would want to continue when he has the option to leave, out of stubborness. He would survive the honeycombs because he's been trained to deal with death, even with family under dire situations.

He would survive Lights Out because he would manage to be a better fighter than the people trying to kill him. He would survive Tug of War because he's a natural leader and strong. Marbles would be where he fails because he fails to use logic in a children's game. He always wants to prove himself, but unfortunately, he doesn't have the conviction, and he'll crack easily, just like the honeycomb.



0コメント

  • 1000 / 1000