Hidden and dangerous freeware
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How to show and hide files on Mac OS X. How to make friends online. How to use Google Drive: secrets. How to Make a Recovery Disk. How to block Skype ads. For all intents and purposes this is still very much a DirectX 8. No fancy use of pixel shaders and no Havok physics.
I'm just saying the 3D code doesn't stand out in any way, especially if we consider that LS3D uses some very ugly 2D sprites to depict the dense jungle foliage. Still, the visuals are always a matter of personal affinities. The lousy camera work in confined areas isn't however.
It seems that the Mafia engine has no problems handling outdoor settings, but it's hardly effective when it comes to claustrophobic interiors. My characters would often get stuck on door frames and there were numerous other collision detection problems.
Furthermore, in certain levels like the one taking place on the Antarctic entire cabin walls would disappear and it would appear as if I was floating on icy water instead of walking around in a wooden cabin. As I had mentioned, the AI isn't exactly top-notch either. Generally, it's good enough not to infuriate you completely, and at times it will show flashes of brilliance enemy soldiers flanking you and looking for best possible cover.
But, there were many other times when I would lose my patience with it. My teammates would have some major difficulties navigating through cramped areas - their path finding in narrow spaces isn't exactly brilliant.
Naturally, this means I had to baby sit them a couple of times. Sometimes, my heavy gunners carrying BAR machine guns just wouldn't return fire even when they were being shot at from ten feet away and even though I've set their attack mode to "fire at will". Conversely, enemy soldiers would sometimes be oblivious to the fact that I'm standing very near to them.
On the other hand, they'd often spot me crawling in the shadows from about three hundred feet away. In games like Splinter Cell you could gauge certain AI patterns and adapt accordingly.
The list of weird bugs doesn't stop there I'm afraid. My teammates would at times shoot like mad at ghost soldiers. They would keep shooting at a spot where an enemy soldier once stood. Other bugs include weird sound anomalies, not being able to kill a soldier even though you've pumped several rounds into him, etc.
Besides the many bugs, I've had some minor problems with certain confusing gameplay notions.
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